00:00
00:00
View Profile Melaisis

8 Game Reviews

2 w/ Responses

1 reviews is hidden due to your filters.

It was... alright.

Stick Crisis. Well, if anyone can't see the similarities between "Stick Crisis" and "Time Crisis", they might as well give up on trying to play this game now.

To start with, the instructions were crystal clear and simple, so if anyone hasn't played a game such as this one before, they can pick up on it quickly. That said, the instructions were just about the best thing in the entire game.

The graphics in the pre-loader and main menu were alright. But as soon as I hit 'play', they take a steep decline. Paint-drawn stick men on a half-3D real-life background? They clash. Then there's the random building. You can't go directly from real-life backgrounds to Paint ones and back again. It's like trying to fit a corner piece of a jigsaw into the middle. It doesn't work.

Talking of random, Paint-drawn buildings, where was the storyline? Even a typical shoot-em-up such as Time Crisis has a storyline. Going around, randomly shooting people (who take about fifty bullets to the head before they die, I might die) doesn't really do anything for the player unless they have a goal or reward at the end.

But, despite all this, you seem to have grasped the basic elements of flashing a game. Keep at it, and we'll see one of your games in the top fifty some day.

mazter3000 responds:

this game (stick crisis) is my first creation, that's why it is not perfect... next time I will do it better...

Excellent, even by my standards

I, like everyone else, was a little weary when I first saw that this game was a stick-fighting game. I think everyone can safely say that had deja vu of a simple newbie "flash" which took about two seconds to cook up on Paint. I was especially careful and, quite skeptical when I saw that it involved ninjas.

How wrong I was.

Right from the moment I hit 'play', this animation (and game!) hit me as fast as a shrukien. Showing off the most amazing fight-scenes, the introduction really does show you that this isn't just another stick-battle. It's a new level of stick fighting. These weren't just any old Paint-ed stick men. These were the best stick men I've ever seen. Pulling off the best moves I've ever seen. Using the best weapons I've ever seen in any (yes any!) stick game on NG.

Now, onto the playing the actual game itself.

The three modes of play came as a nice suprise, offering more than one way to go about your business. I was really taken in by the Adventure Mode, despite it being a little too short, it had all sorts of activites to do. And I still can't get enough of beating the 'reds' up with all the different weapons.

Then there's survival. Obviously not the intended feature of the main game, but still a nice little touch. The same goes for tournment, too. Both modes look like they've been ripped from a typical stick fighting game, but they still remain fresh.

Excellent. Except I was disapointed at the lack of muppets. Especially if it's supposedly called "Dynasty Street".

Interesting, to say the least

Like everyone else, when I first saw this game, I thought: "Why would anyone want to re-create NewGrounds? Why don't we just simply go on NewGrounds and do the things featured in the game in real life?" Now I know why.

In some cases, it has the same concept as The Sims, all the things featured on this simulator, are all the things we can do in real life. I can get a job. I can make a crappy flash. I can probably post on the forums if my will lets me. Except that this sim is easier than real life, and possibly more fun, too. Things such as the random e-mails (which are very limited in number) and the random forum posts (which are also very limited) keep this game interesting. Not to mention the original awards system.

However, this game does have its flaws. The whole repetivitiveness feel of it all does make the game boring after the first day or so. Many people (like myself) will just turn off the cutscenes, set a flash to make, and simply click over and over on the bedroom door. Once teh flash is created, I simply submit and start the process again. Easy points, but it simply bores the hell out of me.

At one point, I thought the flash blam/protection thing was going to be a mini-game. It wasn't, to my huge disapointment. Maybe that's an idea for the future?

Anyway, my best advice is to expand. On everything. People's comments, the features, the e-mails, the types of flash, the music, things to do in the flat.

Overall, good. But could be a lot better.

-_-"

You just wasted 60 seconds of my life!

I want them back!

Well...

It wasn't very original. But you probably know that now that everyone has had the pleasure in e-mailing you and informing you so. It took me a good few tries to get the hang on things, and overall I found it quite hard.

Overall, the intructions were too general. The music was too looped and the whole idea was just dammed from the start.

I do like the graphics, though.

PyroPathogen responds:

Thanks for the comments.. I did just loop one clip throughout the whole game.. Audio will play a much more important role in version 2... Thanks for the reply..

God bless yer!

I've been looking for a M.P sound board for weeks. And now you've gone and made one. With high-quality sound too! I'll be looking out for more.

**Sigh**

Not... bad. But the females looked like men, and the men just looked ugly. I'm not sure excatly why you choose Maybe I'm A Lion for main-map audio. It's a good tune, but it really doesn't fit.

Other than that, it really does seem like a good idea to actually play the games before making a whole Simdate about them.

Very good.

I liked it. It's a LOT better than most other 'defend your castle' games out there. Maybe add another enemy after tanks? Space ships? Jet fighters?

Age 36, Male

Yorkshire - UK

Joined on 1/22/05

Level:
9
Exp Points:
740 / 900
Exp Rank:
88,399
Vote Power:
5.09 votes
Rank:
Town Watch
Global Rank:
66,438
Blams:
87
Saves:
21
B/P Bonus:
2%
Whistle:
Normal
Medals:
7