It was... alright.
Stick Crisis. Well, if anyone can't see the similarities between "Stick Crisis" and "Time Crisis", they might as well give up on trying to play this game now.
To start with, the instructions were crystal clear and simple, so if anyone hasn't played a game such as this one before, they can pick up on it quickly. That said, the instructions were just about the best thing in the entire game.
The graphics in the pre-loader and main menu were alright. But as soon as I hit 'play', they take a steep decline. Paint-drawn stick men on a half-3D real-life background? They clash. Then there's the random building. You can't go directly from real-life backgrounds to Paint ones and back again. It's like trying to fit a corner piece of a jigsaw into the middle. It doesn't work.
Talking of random, Paint-drawn buildings, where was the storyline? Even a typical shoot-em-up such as Time Crisis has a storyline. Going around, randomly shooting people (who take about fifty bullets to the head before they die, I might die) doesn't really do anything for the player unless they have a goal or reward at the end.
But, despite all this, you seem to have grasped the basic elements of flashing a game. Keep at it, and we'll see one of your games in the top fifty some day.